Digital Creativity & Multimedia

Game Testing and Quality Assurance

Comprehensive Training in Game Testing and Quality Assurance

Workload: 296 hours Topics: Game Design and Development
Initial Registration โ€” 80 EUR This initial payment is credited toward tuition. Program-specific discounts may apply.
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Program overview

Game Testing and Quality Assurance equips participants with the essential skills and methodologies to ensure the quality and functionality of video games before they reach the market. This course emphasizes hands-on experience through project-based learning, allowing participants to engage in real-world testing scenarios. By collaborating on projects, learners will develop critical thinking and problem-solving abilities, essential for identifying bugs, optimizing performance, and enhancing user experience.
Participants will explore various testing techniques, tools, and frameworks relevant to the gaming industry. The course culminates in a final project where learners will create a comprehensive testing plan for a game, applying the knowledge and skills acquired throughout the program. Additionally, learners are encouraged to publish their findings and results in Cademix Magazine, providing an opportunity to showcase their expertise to a broader audience.
Understanding the Game Development Lifecycle
Types of Game Testing: Functional, Performance, and Usability
Tools and Software for Game Testing
Creating Test Plans and Test Cases
Bug Reporting and Tracking Systems
Automated Testing vs. Manual Testing
User Experience Testing and Feedback Collection
Game Localization Testing
Final Project: Developing a Comprehensive Game Testing Strategy
Industry Best Practices and Trends in Quality Assurance

Learning goal

To develop proficiency in game testing methodologies and quality assurance processes, culminating in a final project that demonstrates applied knowledge.

Target group

Graduates, job seekers, business professionals, and optionally researchers or consultants.

Prerequisites

Basic understanding of game design principles and familiarity with gaming platforms.

Format and certification

Teaching method: Project-based, interactive.

Certificate: Certificate of Attendance, Certificate of Expert (upon completion of assessments).

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