Digital Creativity & Multimedia

Beginner's Guide to Game Mechanics

An Introductory Exploration of Game Mechanics

Workload: 180 hours Topics: Game Design and Development
Initial Registration โ€” 80 EUR This initial payment is credited toward tuition. Program-specific discounts may apply.
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Program overview

Beginner's Guide to Game Mechanics provides an in-depth exploration of fundamental principles that drive gameplay and player engagement. Participants will delve into various game mechanics, understanding how they influence player experience and game design. The course emphasizes hands-on projects, fostering creativity and practical application of learned concepts. By the end of the program, attendees will have developed a solid foundation in game mechanics, enabling them to contribute effectively to game design projects.
The curriculum is structured to facilitate interactive learning through project-based assignments, encouraging participants to publish their work in Cademix Magazine. This not only enhances their portfolio but also provides exposure to a wider audience. Participants will engage in collaborative activities, allowing for the exchange of ideas and techniques while receiving constructive feedback from peers and instructors. The final project will synthesize all learned concepts, culminating in a game prototype that showcases the application of game mechanics.
Syllabus:
Introduction to Game Mechanics: Definitions and Importance
Types of Game Mechanics: Core vs. Secondary Mechanics
The Role of Feedback Loops in Gameplay
Designing for Player Engagement: Rewards and Challenges
Balancing Game Mechanics for Fairness and Fun
Prototyping Game Mechanics: Tools and Techniques
Playtesting: Gathering and Analyzing Player Feedback
Iterative Design: Refining Mechanics Based on Testing
Case Studies: Analysis of Successful Game Mechanics in Popular Games
Final Project: Create a Game Prototype Incorporating Learned Mechanics

Learning goal

Equip participants with the essential skills and knowledge to design engaging game mechanics and develop a game prototype.

Target group

Graduates, job seekers, business professionals, and optionally researchers or consultants interested in game design.

Prerequisites

Basic understanding of gaming concepts; familiarity with design software is beneficial but not mandatory.

Format and certification

Teaching method: Project-based, interactive learning with a focus on collaborative exercises and peer feedback.

Certificate: Certificate of Attendance, Certificate of Expert issued by Cademix Institute of Technology.

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Cademix Institute of Technology e.U.Continuing Education ยท Professional Development ยท Austria