Prototyping with GameMaker Studio equips participants with the essential skills to design and develop interactive game prototypes using one of the industry’s leading platforms. This course emphasizes hands-on learning, allowing participants to engage in project-based activities that culminate in the creation of a fully functional game prototype. By collaborating with peers and receiving feedback, learners will refine their design thinking and technical skills, preparing them for real-world applications in game development.
Throughout the course, participants will delve into the intricacies of GameMaker Studio, exploring its features and capabilities while working on practical projects. The curriculum is structured to cover a wide range of topics, ensuring that learners not only grasp theoretical concepts but also apply them effectively. By the end of the program, participants will have the opportunity to publish their projects in Cademix Magazine, showcasing their work to a broader audience and enhancing their professional portfolios.
Introduction to GameMaker Studio interface and tools
Fundamentals of game design principles
Creating and managing game assets (sprites, sounds, backgrounds)
Implementing game mechanics and logic using GML (GameMaker Language)
Designing user interfaces for games
Developing interactive gameplay elements (collisions, scoring, levels)
Incorporating animations and visual effects
Testing and debugging game prototypes
Strategies for optimizing game performance
Final project: Develop and present a complete game prototype