Web, Mobile & Cyber Technologies

Character Design and Animation for Games

Mastering Character Design and Animation for Interactive Gaming

Workload: 448 hours Topics: Mobile Game Development
Initial Registration โ€” 80 EUR This initial payment is credited toward tuition. Program-specific discounts may apply.
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Program overview

Character Design and Animation for Games is a comprehensive program that equips participants with the essential skills needed to create compelling characters and animations tailored for the gaming industry. The course emphasizes hands-on projects, allowing learners to apply theoretical concepts in practical scenarios. Participants will engage in a series of interactive workshops that foster creativity and technical proficiency, culminating in a final project that showcases their unique character design and animation capabilities.
Throughout the course, learners will delve into the intricacies of character development, exploring various styles and techniques that resonate with different gaming genres. By the end of the program, participants will have a robust portfolio piece, ready for presentation in Cademix Magazine, enhancing their visibility in the competitive job market. The curriculum is designed to provide a deep understanding of both the artistic and technical aspects of character design and animation, ensuring graduates are well-prepared for careers in game development.
Fundamentals of Character Design: Principles and Elements
Understanding Animation Techniques: 2D vs. 3D Animation
Creating Character Profiles: Backstory, Personality, and Design
Digital Tools for Character Creation: Software Overview (e.g., Blender, Maya)
Rigging and Skinning Characters: Techniques for Animation
Animation Principles: Timing, Spacing, and Movement
Developing Game Assets: Integrating Characters into Game Engines
User Experience in Character Design: Player Engagement Strategies
Portfolio Development: Showcasing Your Work Effectively
Final Project: Design and Animate a Character for a Game Scenario

Learning goal

To equip participants with the skills to design and animate characters for games, fostering creativity and technical expertise.

Target group

Graduates, job seekers, business professionals, and optionally researchers or consultants interested in game development.

Prerequisites

Basic knowledge of graphic design and familiarity with digital art software.

Format and certification

Teaching method: Project-based, interactive learning approach with opportunities for publishing results in Cademix Magazine.

Certificate: Certificate of Attendance and Certificate of Expert issued by Cademix Institute of Technology.

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Cademix Institute of Technology e.U.Continuing Education ยท Professional Development ยท Austria