Tourism, Hospitality & Event Management

Augmented Reality in Visitor Experiences

Enhancing Visitor Engagement through Augmented Reality

Workload: 256 hours Topics: Tools and Software in Tourism and Hospitality
Initial Registration โ€” 80 EUR This initial payment is credited toward tuition. Program-specific discounts may apply.
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Program overview

Augmented Reality in Visitor Experiences provides an in-depth exploration of how AR technology can transform the way visitors engage with tourism, hospitality, and events. Participants will delve into the practical applications of AR, learning to design and implement interactive experiences that captivate audiences and enhance their overall experience. The course emphasizes hands-on projects that encourage collaboration and innovation, culminating in a final project that showcases the application of AR in a real-world context.
This program equips learners with the necessary skills to leverage AR tools effectively, ensuring they remain competitive in a rapidly evolving job market. By engaging in project-based learning, participants will not only gain theoretical knowledge but also practical experience in creating AR solutions tailored to visitor needs. The course encourages publishing results in Cademix Magazine, providing an opportunity for participants to share their insights and innovations with a broader audience.
Introduction to Augmented Reality and its applications in tourism
Overview of AR tools and software relevant to hospitality
Designing user-friendly AR experiences for visitors
Integrating AR with existing visitor management systems
Case studies of successful AR implementations in the tourism sector
Developing interactive content for AR platforms
Evaluating visitor engagement through AR experiences
Collaborating with stakeholders in the tourism industry
Final project: Create an AR experience for a specific visitor attraction
Presentation of final projects and peer feedback sessions

Learning goal

Equip participants with the skills to design and implement augmented reality experiences that enhance visitor engagement in tourism and hospitality.

Target group

Graduates, job seekers, business professionals, and optionally researchers or consultants.

Prerequisites

Basic understanding of digital technologies and familiarity with tourism and hospitality concepts.

Format and certification

Teaching method: Project-based, interactive.

Certificate: Certificate of Attendance, Certificate of Expert.

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Cademix Institute of Technology e.U.Continuing Education ยท Professional Development ยท Austria