Education, Teaching & Pedagogy

Augmented Reality in the Classroom

Exploring Augmented Reality Applications in Educational Settings

Workload: 296 hours Topics: Educational Technology and E-Learning Tools
Initial Registration โ€” 80 EUR This initial payment is credited toward tuition. Program-specific discounts may apply.
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Program overview

Augmented Reality in the Classroom delves into the integration of AR technologies into educational frameworks, equipping participants with the skills to enhance learning experiences through immersive technology. This course provides a comprehensive overview of AR tools and their practical applications, enabling educators and professionals to create interactive learning environments that foster engagement and knowledge retention. Participants will engage in hands-on projects that emphasize real-world applications, culminating in a final project that showcases their understanding of AR in educational contexts.
The curriculum is designed to facilitate active learning through project-based methodologies, encouraging collaboration and innovation. Participants will explore various AR platforms, develop lesson plans incorporating AR elements, and assess the impact of these technologies on student learning outcomes. The course also encourages participants to publish their findings in Cademix Magazine, contributing to the broader educational discourse on technological advancements in teaching.
Introduction to Augmented Reality: Definitions and Key Concepts
Overview of AR Technologies and Tools for Education
Designing AR Experiences: Principles and Best Practices
Creating Interactive Lesson Plans with AR Integration
Case Studies: Successful Implementation of AR in Classrooms
Assessing Learning Outcomes with AR Tools
Developing AR Content: Software and Applications
Collaborative Project Work: Group Dynamics and Roles
Final Project Presentation: Showcasing AR Solutions for Education
Publishing Findings: Guidelines for Contributing to Cademix Magazine

Learning goal

Equip participants with the ability to design and implement augmented reality solutions in educational settings.

Target group

Graduates, job seekers, business professionals, and optionally researchers or consultants.

Prerequisites

Basic understanding of educational technology and familiarity with digital tools.

Format and certification

Teaching method: Project-based, interactive.

Certificate: Certificate of Attendance, Certificate of Expert issued by Cademix Institute of Technology.

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Cademix Institute of Technology e.U.Continuing Education ยท Professional Development ยท Austria