CAD, CAE Simulation & CAM

AR in Gaming and Entertainment Design

Exploring Augmented Reality Applications in Gaming and Entertainment Design

Workload: 512 hours Topics: Augmented Reality (AR) in CAD and Design
Initial Registration โ€” 80 EUR This initial payment is credited toward tuition. Program-specific discounts may apply.
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Program overview

AR in Gaming and Entertainment Design delves into the innovative use of augmented reality technologies within the realms of gaming and entertainment. Participants will engage in hands-on projects that facilitate the development of AR experiences, leveraging industry-standard tools and techniques. The course emphasizes the integration of AR into design processes, allowing learners to create immersive environments that enhance user interaction and engagement.
Throughout the program, attendees will explore a variety of topics, including the fundamentals of AR technology, user experience design, and the practical application of AR in gaming. By the end of the course, participants will have a robust understanding of how to conceptualize, design, and implement AR projects tailored for the entertainment sector. The course encourages collaboration and knowledge sharing, culminating in a final project that showcases the participant's ability to create a unique AR experience.
Introduction to Augmented Reality: Concepts and Technologies
Tools and Software for AR Development
User Experience (UX) Design Principles in AR
3D Modeling and Animation for Augmented Reality
Integrating AR with Game Engines (Unity/Unreal Engine)
Designing Interactive Storytelling Experiences
Prototyping and Testing AR Applications
Marketing Strategies for AR Projects
Collaboration Techniques in AR Development Teams
Final Project: Create an AR Experience for a Game or Entertainment Application

Learning goal

Equip participants with the skills to design and implement augmented reality experiences in gaming and entertainment, preparing them for roles in a rapidly evolving industry.

Target group

Graduates, job seekers, business professionals, and optionally researchers or consultants.

Prerequisites

Basic understanding of 3D design and familiarity with programming concepts.

Format and certification

Teaching method: Project-based, interactive, with a focus on practical application and peer collaboration.

Certificate: Certificate of Attendance, Certificate of Expert upon completion.

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