Mastering Augmented Reality Development with Unity
Duration: 256 h
Teaching: Project-based, interactive learning environment.
ISCED: 6 (Bachelor's or equivalent level)
NQR: Level 6 (Higher Education Level)
Mastering Augmented Reality Development with Unity
Description
AR Development with Unity provides a comprehensive exploration of augmented reality technologies through a hands-on, project-based approach. Participants will engage with Unity to create immersive AR experiences, learning essential skills that are directly applicable to various industries. The course emphasizes practical application, encouraging students to publish their projects in Cademix Magazine, thereby enhancing their visibility and professional portfolio.
Throughout the program, learners will delve into the intricacies of AR development, starting from foundational concepts to advanced techniques. The curriculum is designed to equip participants with the tools and knowledge necessary to design, develop, and deploy AR applications effectively. By the end of the course, students will have completed a final project that showcases their ability to integrate AR functionalities within Unity, demonstrating their readiness for the job market or advancement in their current roles.
Introduction to Augmented Reality and its Applications
Overview of Unity Interface and Tools
Setting Up AR Development Environment
Creating 3D Models for AR
Implementing Image Recognition and Tracking
Designing User Interfaces for AR Experiences
Integrating Audio and Visual Effects
Developing Interactive AR Content
Testing and Debugging AR Applications
Final Project: Create a Complete AR Application
Prerequisites
Basic understanding of programming concepts and familiarity with Unity software.
Target group
Graduates, job seekers, business professionals, and optionally researchers or consultants.
Learning goals
Equip participants with the skills to design and develop AR applications using Unity, preparing them for careers in digital creativity and multimedia.
Final certificate
Certificate of Attendance, Certificate of Expert (based on performance).
Special exercises
Collaborative group projects, peer reviews, and individual presentations.
Duration: 448 h
Teaching: Project-based, interactive.
ISCED: 6 (Bachelor's or equivalent)
NQR: Level 6
Advanced Techniques in Interactive VR Simulations
Description
Interactive VR Simulations focuses on equipping participants with the essential skills to create immersive virtual environments and simulations. The course is structured to provide hands-on experience through project-based learning, allowing participants to engage with cutting-edge tools and technologies. By the end of the program, learners will have developed a comprehensive understanding of VR simulation design, implementation, and evaluation, preparing them for various professional roles in the digital creativity and multimedia landscape.
Participants will delve into the intricacies of VR and AR technologies, exploring their applications across multiple industries. The curriculum emphasizes practical skills, encouraging learners to collaborate on projects that culminate in publishable results in Cademix Magazine. This approach not only enhances learning but also provides valuable exposure to industry standards and practices.
Introduction to Virtual Reality and Augmented Reality
Overview of VR Hardware and Software Tools
Designing Interactive Environments: Principles and Techniques
User Experience (UX) Design in VR Applications
Creating 3D Models for VR Simulations
Programming Interactivity: Scripting for VR
Testing and Iterating VR Experiences
Integrating Sound and Visual Effects in Simulations
Final Project: Develop a Comprehensive VR Simulation
Presentation and Publication of Projects in Cademix Magazine
Prerequisites
Basic understanding of 3D modeling and programming concepts.
Target group
Graduates, job seekers, business professionals, and optionally researchers or consultants.
Learning goals
To develop practical skills in creating and implementing interactive VR simulations, culminating in a publishable project.
Final certificate
Certificate of Attendance, Certificate of Expert.
Special exercises
Collaborative group projects, peer reviews, and hands-on workshops.
Transforming Architectural Design through Augmented Reality
Duration: 320 h
Teaching: Project-based, interactive learning with a focus on collaboration and practical application.
ISCED: 0211 - Architecture and Town Planning
NQR: Level 7 - Master’s Degree
Transforming Architectural Design through Augmented Reality
Description
Augmented Reality in Architecture focuses on integrating AR technologies into architectural design and visualization processes. Participants will explore the capabilities of AR tools to enhance design presentations, improve client interactions, and streamline project workflows. The course is structured around hands-on projects that allow learners to apply theoretical knowledge in practical scenarios, culminating in a final project that showcases their skills in utilizing AR for architectural applications.
Throughout the program, participants will engage with various software and hardware platforms, gaining proficiency in creating immersive experiences that can be utilized in real-world architectural settings. By collaborating on projects, learners will not only develop technical skills but also enhance their ability to communicate complex design ideas effectively. The course encourages participants to publish their findings and projects in Cademix Magazine, fostering a culture of innovation and knowledge sharing within the architectural community.
Introduction to Augmented Reality: Concepts and Applications in Architecture
Overview of AR Tools and Technologies for Architectural Visualization
Software Proficiency: Using AR Development Platforms (e.g., Unity, ARKit)
Creating Interactive Architectural Models with AR
Integrating AR with Building Information Modeling (BIM)
User Experience Design in Augmented Reality Environments
Case Studies: Successful AR Implementations in Architecture
Collaborating on AR Projects: Team Dynamics and Roles
Final Project: Design and Present an AR-Enhanced Architectural Concept
Publishing Results: Guidelines for Contributions to Cademix Magazine
Prerequisites
Basic understanding of architectural design principles and familiarity with 3D modeling software.
Target group
Graduates, job seekers, business professionals, and optionally researchers or consultants interested in AR applications in architecture.
Learning goals
Equip participants with the skills to effectively use augmented reality in architectural design and enhance their professional portfolios.
Final certificate
Certificate of Attendance or Certificate of Expert issued by Cademix Institute of Technology.
Special exercises
Group projects, individual assignments, and peer reviews to reinforce learning and application of AR concepts.